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Dnd quarterstaff attack bonus


A creature wielding a quarterstaff in one hand cant use it as a double weapon only one end of the weapon can be used in any given round.
Size Modifier, creature size stick n poke tattoo ink categories are defined differently from the size categories for weapons and other objects.
Description A quarterstaff is a double weapon.Ranged weapons use Dexterity by defualt, but thrown weapons can use Strength (not required).Enhancements Magical / Psionic Weapon Enhancements Bonus Value Additional Cost1 Hardness Increase2 Additional hp2 1 2,000 gp 2 10 2 8,000 gp,000 gp,000 gp,000 gp,000 gp,000 gp,000 gp,000 gp,000 gp or more bonus squared 20,000 gp enhancement bonus 2 enhancement bonus 10 Increase total cost.All ranged weapons and thrown weapons have a range increment (see Table: Ranged Weapons and Table: Melee Weapons ).Ranged weapons that fire projectiles can shoot up to ten increments.Creature sizes are compatible with vehicle sizes.This material is published under the.20, huge 2d6/2d6 * 40, gargantuan 3d6/3d6 *.Long) -8, gargantuan (gray whale.This 1 is indeed applied to the attack roll and the damage roll.See Also Back to Main Page.5e Open Game Content System Reference Document Weapons Open Game Content ( place problems on the discussion page).The quarterstaff is a special monk weapon.It's determined by whether or not you are proficient (the fighter is proficient with all weapons, other classes less so, see the box with "proficiencies" listed for the weapons you can add this bonus to).Find topic in: Arcana, Bullet Points, Characters, Combat, Creatures, Equipment, Future, Magic Attack Combat.5 srd Basics modern Bonus roleplaying Bonus wizards modern mrd Attack wizards.5 Combat Basics msrd MRD rpg Combat Combat mrd d20 msrd Bonus roleplaying MRD mrd Combat mrd.5.5.




However, each full range increment causes a cumulative -2 penalty on the attack roll.Melee attacks use Strength by default, but finesse weapons can use Dex (not required).If the weapon has a magical bonus greater than 5 or a special ability worth more than 5, the weapon is epic.Any attack from a distance of less than one range increment is not penalized for range.This only applies to the attack roll.OGL, quarterstaff, size, cost, damage, weight1 hp, fine 1/1 *.This is the extra cost of enchanting only one head.
Colossal 4d6/4d6 * 160 For values marked with an asterisk, the SRD gives neither this value directly nor a means to determine.
Unless, you're referring to the 4/5/7 on the character sheets.



This is part of the (3.5e) Revised System Reference Document.

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